action · ui.action.actor
actor.contribute-one
ui.action.actor.contribute-oneContributes one currency unit from the selected actor to their household.
All documented action symbols.
action · ui.action.actor
ui.action.actor.contribute-oneContributes one currency unit from the selected actor to their household.
action · ui.action.actor
ui.action.actor.release-controlReturns the selected actor to autonomous control.
action · ui.action.actor
ui.action.actor.take-controlRequests direct control of the selected actor.
action · ui.action.composition-proof
ui.action.composition-proof.crisis-overrideRequests the development-restricted crisis control transition.
action · ui.action.composition-proof
ui.action.composition-proof.take-controlRequests normal direct control from the composition proof surface.
action · ui.action.composition-proof
ui.action.composition-proof.use-alternateSelects the alternate composition proof player HUD provider.
action · ui.action.composition-proof
ui.action.composition-proof.use-standardRestores the standard player HUD provider.
action · ui.action.empire
ui.action.empire.closeCloses the standard regional strategy view.
action · ui.action.empire
ui.action.empire.map-selectSelects one stable World-grid position on the regional map.
action · ui.action.empire
ui.action.empire.openOpens the standard regional strategy view.
action · ui.action.empire
ui.action.empire.select-expeditionSelects one stable expedition row.
action · ui.action.empire
ui.action.empire.select-factionSelects one stable Faction standing row.
action · ui.action.empire
ui.action.empire.select-lensSelects one transient regional map lens.
action · ui.action.empire
ui.action.empire.select-routeSelects one stable known route for regional inspection.
action · ui.action.events
ui.action.events.closeCloses the standard causal event feed.
action · ui.action.events
ui.action.events.openOpens the standard causal event feed.
action · ui.action.events
ui.action.events.select-entrySelects one stable event row and requests its map location.
action · ui.action.events
ui.action.events.select-tabSelects one stable event-feed category.
action · ui.action.packages
ui.action.packages.reloadReloads the complete script package graph at a safe frame boundary.
action · ui.action
ui.action.resource-counts.toggleLogical Controls-owned action for resource panel visibility.
action · ui.action.selection
ui.action.selection.focusFocuses one stable Actor row in the current multiple selection.
action · ui.action.settlement
ui.action.settlement.cancel-constructionRequests cancellation of the displayed active construction project.
action · ui.action.settlement
ui.action.settlement.close-sheetCloses the settlement overview sheet.
action · ui.action.settlement
ui.action.settlement.designateRequests designation of the displayed settlement project.
action · ui.action.settlement
ui.action.settlement.focus-priority-highRaises the current village project's player priority.
action · ui.action.settlement
ui.action.settlement.focus-priority-normalReturns the current village project to normal player priority.
action · ui.action.settlement
ui.action.settlement.open-sheetOpens the settlement overview sheet.
action · ui.action.settlement
ui.action.settlement.placement-beginBegins placement of the displayed authored settlement project.
action · ui.action.settlement
ui.action.settlement.placement-cancelCancels the current construction placement preview.
action · ui.action.settlement
ui.action.settlement.placement-eastMoves the construction cursor one World-grid cell east.
action · ui.action.settlement
ui.action.settlement.placement-northMoves the construction cursor one World-grid cell north.
action · ui.action.settlement
ui.action.settlement.placement-rotateRotates the current construction placement preview clockwise.
action · ui.action.settlement
ui.action.settlement.placement-southMoves the construction cursor one World-grid cell south.
action · ui.action.settlement
ui.action.settlement.placement-westMoves the construction cursor one World-grid cell west.
action · ui.action.settlement
ui.action.settlement.project-nextSelects the next authored settlement project.
action · ui.action.settlement
ui.action.settlement.project-previousSelects the previous authored settlement project.
action · ui.action.settlement
ui.action.settlement.select-tabSelects one stable settlement sheet tab.
action · ui.action.surface
ui.action.surface.minimap-selectSelects one stable World-grid position from the minimap.
action · ui.action.tuning-bench
ui.action.tuning-bench.capacity-container-headroomSets the per-container capacity limit to 25 percent above observed use.
action · ui.action.tuning-bench
ui.action.tuning-bench.capacity-population-headroomSets the live-population limit to 25 percent above observed use.
action · ui.action.tuning-bench
ui.action.tuning-bench.capacity-resource-headroomSets the aggregate resource limit to 25 percent above observed use.
action · ui.action.tuning-bench
ui.action.tuning-bench.capacity-storage-headroomSets aggregate storage capacity to 25 percent above observed use.
action · ui.action.tuning-bench
ui.action.tuning-bench.construction-010Sets base construction throughput to 10 work units per second.
action · ui.action.tuning-bench
ui.action.tuning-bench.construction-020Sets base construction throughput to 20 work units per second.
action · ui.action.tuning-bench
ui.action.tuning-bench.construction-040Sets base construction throughput to 40 work units per second.
action · ui.action.tuning-bench
ui.action.tuning-bench.fps-030Sets the presentation frame target to 30 frames per second.
action · ui.action.tuning-bench
ui.action.tuning-bench.fps-060Sets the presentation frame target to 60 frames per second.
action · ui.action.tuning-bench
ui.action.tuning-bench.fps-120Sets the presentation frame target to 120 frames per second.
action · ui.action.tuning-bench
ui.action.tuning-bench.movement-0750Sets the base physical movement rate to 0.75 meters per second.
action · ui.action.tuning-bench
ui.action.tuning-bench.movement-1400Sets the base physical movement rate to 1.40 meters per second.
action · ui.action.tuning-bench
ui.action.tuning-bench.movement-2500Sets the base physical movement rate to 2.50 meters per second.
action · ui.action.tuning-bench
ui.action.tuning-bench.resource-indicators-hideHides the development resource-activity world indicators.
action · ui.action.tuning-bench
ui.action.tuning-bench.resource-indicators-showShows the development resource-activity world indicators.
action · ui.action.tuning-bench
ui.action.tuning-bench.time-050Sets simulation wall-clock pace to 0.5x.
action · ui.action.tuning-bench
ui.action.tuning-bench.time-100Sets simulation wall-clock pace to 1x.
action · ui.action.tuning-bench
ui.action.tuning-bench.time-200Sets simulation wall-clock pace to 2x.
action · ui.action.work
ui.action.work.assignRequests assignment of the selected actor to the displayed Work target.
action · ui.action.work
ui.action.work.cancelRequests cancellation of the selected actor's current Work assignment.
action · ui.action.work
ui.action.work.nextSelects the next actionable Work target.
action · ui.action.work
ui.action.work.previousSelects the previous actionable Work target.
action · ui.action.work
ui.action.work.priority-highRaises the displayed Work target's player priority.
action · ui.action.work
ui.action.work.priority-normalReturns the displayed Work target to normal player priority.