Kind: action

All documented action symbols.

action · ui.action.actor

actor.contribute-one

ui.action.actor.contribute-one

Contributes one currency unit from the selected actor to their household.

action · ui.action.actor

actor.release-control

ui.action.actor.release-control

Returns the selected actor to autonomous control.

action · ui.action.actor

actor.take-control

ui.action.actor.take-control

Requests direct control of the selected actor.

action · ui.action.composition-proof

composition-proof.crisis-override

ui.action.composition-proof.crisis-override

Requests the development-restricted crisis control transition.

action · ui.action.composition-proof

composition-proof.take-control

ui.action.composition-proof.take-control

Requests normal direct control from the composition proof surface.

action · ui.action.composition-proof

composition-proof.use-alternate

ui.action.composition-proof.use-alternate

Selects the alternate composition proof player HUD provider.

action · ui.action.empire

empire.close

ui.action.empire.close

Closes the standard regional strategy view.

action · ui.action.empire

empire.map-select

ui.action.empire.map-select

Selects one stable World-grid position on the regional map.

action · ui.action.empire

empire.open

ui.action.empire.open

Opens the standard regional strategy view.

action · ui.action.empire

empire.select-faction

ui.action.empire.select-faction

Selects one stable Faction standing row.

action · ui.action.empire

empire.select-lens

ui.action.empire.select-lens

Selects one transient regional map lens.

action · ui.action.empire

empire.select-route

ui.action.empire.select-route

Selects one stable known route for regional inspection.

action · ui.action.events

events.close

ui.action.events.close

Closes the standard causal event feed.

action · ui.action.events

events.open

ui.action.events.open

Opens the standard causal event feed.

action · ui.action.events

events.select-entry

ui.action.events.select-entry

Selects one stable event row and requests its map location.

action · ui.action.events

events.select-tab

ui.action.events.select-tab

Selects one stable event-feed category.

action · ui.action.packages

reload

ui.action.packages.reload

Reloads the complete script package graph at a safe frame boundary.

action · ui.action

resource-counts.toggle

ui.action.resource-counts.toggle

Logical Controls-owned action for resource panel visibility.

action · ui.action.selection

selection.focus

ui.action.selection.focus

Focuses one stable Actor row in the current multiple selection.

action · ui.action.settlement

settlement.cancel-construction

ui.action.settlement.cancel-construction

Requests cancellation of the displayed active construction project.

action · ui.action.settlement

settlement.close-sheet

ui.action.settlement.close-sheet

Closes the settlement overview sheet.

action · ui.action.settlement

settlement.designate

ui.action.settlement.designate

Requests designation of the displayed settlement project.

action · ui.action.settlement

settlement.focus-priority-high

ui.action.settlement.focus-priority-high

Raises the current village project's player priority.

action · ui.action.settlement

settlement.focus-priority-normal

ui.action.settlement.focus-priority-normal

Returns the current village project to normal player priority.

action · ui.action.settlement

settlement.open-sheet

ui.action.settlement.open-sheet

Opens the settlement overview sheet.

action · ui.action.settlement

settlement.placement-begin

ui.action.settlement.placement-begin

Begins placement of the displayed authored settlement project.

action · ui.action.settlement

settlement.placement-cancel

ui.action.settlement.placement-cancel

Cancels the current construction placement preview.

action · ui.action.settlement

settlement.placement-east

ui.action.settlement.placement-east

Moves the construction cursor one World-grid cell east.

action · ui.action.settlement

settlement.placement-north

ui.action.settlement.placement-north

Moves the construction cursor one World-grid cell north.

action · ui.action.settlement

settlement.placement-rotate

ui.action.settlement.placement-rotate

Rotates the current construction placement preview clockwise.

action · ui.action.settlement

settlement.placement-south

ui.action.settlement.placement-south

Moves the construction cursor one World-grid cell south.

action · ui.action.settlement

settlement.placement-west

ui.action.settlement.placement-west

Moves the construction cursor one World-grid cell west.

action · ui.action.settlement

settlement.project-next

ui.action.settlement.project-next

Selects the next authored settlement project.

action · ui.action.settlement

settlement.project-previous

ui.action.settlement.project-previous

Selects the previous authored settlement project.

action · ui.action.settlement

settlement.select-tab

ui.action.settlement.select-tab

Selects one stable settlement sheet tab.

action · ui.action.surface

surface.minimap-select

ui.action.surface.minimap-select

Selects one stable World-grid position from the minimap.

action · ui.action.tuning-bench

tuning-bench.construction-010

ui.action.tuning-bench.construction-010

Sets base construction throughput to 10 work units per second.

action · ui.action.tuning-bench

tuning-bench.construction-020

ui.action.tuning-bench.construction-020

Sets base construction throughput to 20 work units per second.

action · ui.action.tuning-bench

tuning-bench.construction-040

ui.action.tuning-bench.construction-040

Sets base construction throughput to 40 work units per second.

action · ui.action.tuning-bench

tuning-bench.fps-030

ui.action.tuning-bench.fps-030

Sets the presentation frame target to 30 frames per second.

action · ui.action.tuning-bench

tuning-bench.fps-060

ui.action.tuning-bench.fps-060

Sets the presentation frame target to 60 frames per second.

action · ui.action.tuning-bench

tuning-bench.fps-120

ui.action.tuning-bench.fps-120

Sets the presentation frame target to 120 frames per second.

action · ui.action.tuning-bench

tuning-bench.movement-0750

ui.action.tuning-bench.movement-0750

Sets the base physical movement rate to 0.75 meters per second.

action · ui.action.tuning-bench

tuning-bench.movement-1400

ui.action.tuning-bench.movement-1400

Sets the base physical movement rate to 1.40 meters per second.

action · ui.action.tuning-bench

tuning-bench.movement-2500

ui.action.tuning-bench.movement-2500

Sets the base physical movement rate to 2.50 meters per second.

action · ui.action.tuning-bench

tuning-bench.time-050

ui.action.tuning-bench.time-050

Sets simulation wall-clock pace to 0.5x.

action · ui.action.tuning-bench

tuning-bench.time-100

ui.action.tuning-bench.time-100

Sets simulation wall-clock pace to 1x.

action · ui.action.tuning-bench

tuning-bench.time-200

ui.action.tuning-bench.time-200

Sets simulation wall-clock pace to 2x.

action · ui.action.work

work.assign

ui.action.work.assign

Requests assignment of the selected actor to the displayed Work target.

action · ui.action.work

work.cancel

ui.action.work.cancel

Requests cancellation of the selected actor's current Work assignment.

action · ui.action.work

work.next

ui.action.work.next

Selects the next actionable Work target.

action · ui.action.work

work.previous

ui.action.work.previous

Selects the previous actionable Work target.

action · ui.action.work

work.priority-high

ui.action.work.priority-high

Raises the displayed Work target's player priority.

action · ui.action.work

work.priority-normal

ui.action.work.priority-normal

Returns the displayed Work target to normal player priority.