query · world.faction

Faction standings

Returns bounded Faction-owned identity, strategy, territory, and relation facts.

world.faction.standings(filters?, cursor?, page_size?) -> query-page
Stable ID
world.faction.standings
Owner
game.faction and sim.world-topology
Authority
read_only
Timing
immediate
Availability
active-session
Side effects
none
Determinism
stable owner order at the current committed tick
Introduced
1.19.0

Usage

Read stable Faction identity, current goal, strategic intent, standing, relation pressure, territory count, and anchor site.

Parameters

Returns

Detached Faction-owned strategy and relation rows, or unavailable when the scenario has no Faction owner.

Cost

One bounded Faction scan with indexed relation and topology lookups.

Fields

IDTypeUnitsRequiredDescription
anchor_site_idstable-id-or-nullnonenoFirst stable territory site.
anchor_x_metersnumber-or-nullmetersnoTerritory anchor World X coordinate.
anchor_y_metersnumber-or-nullmetersnoTerritory anchor World Y coordinate.
faction_idstable-idnoneyesFaction identity.
goalenumerationnoneyesCurrent Faction goal.
namestringnoneyesFaction display name.
relation_pressureunsigned-integerbasis-pointsyesCurrent relation pressure.
stanceenumerationnoneyesStanding relative to the first stable faction.
strategic_intentenumerationnoneyesCurrent retained strategic intent.
territory_site_countunsigned-integernoneyesKnown territory site count.
updated_at_tickunsigned-integerticksyesLatest Faction update.

Errors

Examples

local factions = world.query("world.faction.standings", {page_size = 16})

API history

Related symbols

Project references