type · ui.intent
camera
{ cell_x, cell_y, center }One optional request to center the Render-owned camera on a World cell.
All documented type symbols.
type · ui.intent
{ cell_x, cell_y, center }One optional request to center the Render-owned camera on a World cell.
type · ui.intent
{ origin_x, origin_y, width_cells, height_cells, valid, caption }One optional validated construction-footprint preview.
type · ui.layout
top-left | top-right | bottom-left | bottom-right | centerScale-aware layout with bounds and a semantic screen anchor.
type · ui.layout
mode = canvasViewport-filling non-movable panel for a spatial surface behind frame panels.
type · ui.layout
top | bottom | left | rightFixed edge dock that may reserve world viewport space.
type · ui.layout
mode = sheet, margin = logical-pixelsCentered backdrop panel constrained by a bounded viewport margin.
type · ui.surface
minimap | region_map | world_thumbnailBounded spatial surface kind for overview and navigation presentation.
type · ui.widget
{ id, label, value, color?, selected?, progress? }One bounded list row with stable identity and optional progress.