Kind: event

All documented event symbols.

event · events.capacity-policy

Capacity policy changed

events.capacity-policy.changed(policy_id, previous_limit, current_limit, current_usage, revision, origin_id, request_sequence)

Reports one scenario capacity limit only after the policy owner commits it.

event · events.command

Command completed

events.command.completed(request_sequence, command_id, origin_id, target_tick)

Reports a typed command only after its owner commits successfully.

event · events.command

Command failed

events.command.failed(request_sequence, command_id, origin_id, target_tick, error_id, detail)

Reports a typed command after its gameplay owner rejects the fixed-tick request.

event · events.money

Money transferred

events.money.transferred(transfer_id, actor_id, household_id, currency_definition_id, resource_id, amount_minor_units, personal_balance, household_balance, origin_id, request_sequence)

Reports a conserved currency transfer only after Resource commits both custody changes.

event · events.tuning

Tuning changed

events.tuning.changed(tuning_id, previous_value, current_value, revision, origin_id, request_sequence)

Reports one runtime tuning value only after the tuning owner commits it.