command · command.actor
Release control
command.actor.release-control(actor_id, expected_authority_revision, expected_actor_revision) -> command.receiptRequests release of direct player control through ControlAuthority.
All documented command symbols.
command · command.actor
command.actor.release-control(actor_id, expected_authority_revision, expected_actor_revision) -> command.receiptRequests release of direct player control through ControlAuthority.
command · command.actor
command.actor.take-control(actor_id, expected_authority_revision, expected_actor_revision) -> command.receiptRequests direct player control of one Actor through ControlAuthority.
command · command.construction
command.construction.cancel(construction_id) -> command.receiptCancels one current construction project through its existing owners.
command · command.construction
command.construction.designate(settlement_id, expected_settlement_revision, definition_id, origin_x, origin_y, orientation) -> command.receiptDesignates one authored building on the World grid through Settlement and Construction.
command · command.infrastructure
command.infrastructure.cancel(infrastructure_id, expected_revision) -> command.receiptCancels one current infrastructure project through Construction, Work, Actor, Resource, and World owners.
command · command.infrastructure
command.infrastructure.request-work(settlement_id, infrastructure_id, kind) -> command.receiptDirects one Settlement to evaluate a specific repair or network extension through current World, Construction, Work, Resource, and labor facts.
command · command.infrastructure
command.infrastructure.set-access-policy(infrastructure_id, expected_revision, access_policy_id) -> command.receiptChanges one gate to a validated World access policy through revision-checked World authority.
command · command.money
command.money.contribute(actor_id, household_id, currency_definition_id, amount_minor_units, expected_authority_revision, expected_household_revision, expected_personal_custody_revision, expected_household_custody_revision) -> command.receiptRequests one conserved transfer from a directly controlled Actor wallet to that Actor's Household.
command · command.work
command.work.assign(actor_id, expected_actor_revision, job_id, expected_job_revision, work_task_id, expected_task_revision, target_site_id, expected_topology_revision) -> command.receiptAssigns one current visible Work job to one Actor through the retained order path.
command · command.work
command.work.cancel(order_id, expected_order_revision) -> command.receiptCancels one current player assignment through Work.
command · command.work
command.work.set-priority(job_id, expected_job_revision, priority_basis_points) -> command.receiptSets one durable player-priority contribution on a current Work job.
command · restricted.actor
restricted.actor.crisis-override(actor_id, expected_authority_revision, expected_actor_revision) -> command.receiptRequests development-only crisis control of one Actor through ControlAuthority.
command · restricted.capacity-policy
restricted.capacity-policy.set-limit(policy_id, value, expected_revision) -> command.receiptRequests one revision-checked scenario capacity-limit change from a development package.
command · restricted.tuning
restricted.tuning.set-value(tuning_id, value, expected_revision) -> command.receiptRequests one validated live tuning change from a development package.