Jobs, Logistics, and Settlement Economy
Once actors can think, give them a real settlement loop: jobs, hauling, stockpiles, one food chain, and one construction or upgrade chain.
Demand, actor-neutral jobs, deterministic multi-Actor claims, reservations, conserved resource transfers, IAUS job preference, finite food supply and successor chains, shortage and blocked-route alerts, Actor-owned job plans, World-owned routes, grid construction, multi-instance authored economy data, cancellation, persistence, replay, detached inspection, throughput evidence, narrow scheduler queries, and a bounded 20,000-Actor population proof are complete.